![]() We don't know if the shaman will be affected by those same game engine limitations. The only reason it can't is due to game engine limitations. Sorcerer is a 3rd edition class, and as such should be able to multi and duel class freely. Sorcerer can't multi so shaman shouldn't either Beamdog have about one sixth of the number of people, so to rebuild the game from the ground up would take them about 15 years. Of course, without the revenue from a published game, 2017 is about the point where Beamdog run out money and go bust. It would take a lot longer than that to rewrite the engine to alow (say) multiclass sorcerers. Look forward to the release in 2017, then. Best to make requests for what we want now. This may be the last time Beamdog releases any infinity engine game. But don't delay the release of the game at this point to add new features. If Beamdog wants to go back and make half-orc/half-drow/half-human shaman/berserker/shadowdancer multiclasses possible AFTER that, more power to them. No, actually it's "please ignore all petitions that would require adding months of writing/coding/Q&A time and just focus on SHIPPING THE GAME". Lets expand the engine so that it can be done" =D they can change it, if there's a good enough business case.Īll these "no, because X class can't multi/dual due to engine limitations" posts are really "yes, I wouldn't mind it. It might be difficult, or too much work, but it's only _currently_ a limitation of the engine. That statement is true for modders, but I don't see it as a reason for the EE's not to have them. People keep dropping the "engine limitation" line on all these expanded multi-class/dual class requests.
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